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Walmart Realm (Sawhorse Productions)

Several projects I worked on for a Walmart collaboration with Sawhorse Productions for their online platforms, both environments were created using Unreal Engine 5 and using multiple tools such as 3DS Max, Substance Painter/Designer, ZBrush. These are not the final release versions but they are the spaces as I worked on them and were yet to be populated with products in the "Be Jelly" Space.

The two environments were named "Be Jelly" and "Hot Metals", I found them extremely fun to work on as they were completely different to environments I have previously worked on and Hot Metals really allowed me to play with more organic and fluid styles of modelling.

Be Jelly Environment Overview, Space using placeholder assets for referencing and sizing before products are placed, featuring animated water, godrays and caustics.

Be Jelly Environment Overview, Space using placeholder assets for referencing and sizing before products are placed, featuring animated water, godrays and caustics.

Be Jelly Environment, Space using placeholder assets for referencing and sizing before products are placed, featuring animated water, godrays and caustics.

Be Jelly Environment, Space using placeholder assets for referencing and sizing before products are placed, featuring animated water, godrays and caustics.

Be Jelly Environment Exterior, Space using placeholder assets for referencing and sizing before products are placed, featuring animated water, godrays and caustics.

Be Jelly Environment Exterior, Space using placeholder assets for referencing and sizing before products are placed, featuring animated water, godrays and caustics.

Be Jelly Environment Tunnel to next room, Space using placeholder assets for referencing and sizing before products are placed, featuring animated water, godrays and caustics.

Be Jelly Environment Tunnel to next room, Space using placeholder assets for referencing and sizing before products are placed, featuring animated water, godrays and caustics.

Be Jelly Environment Overview 2, Space using placeholder assets for referencing and sizing before products are placed, featuring animated water, godrays and caustics.

Be Jelly Environment Overview 2, Space using placeholder assets for referencing and sizing before products are placed, featuring animated water, godrays and caustics.

Hot Metals Environment Overview, Space using a mix between final models and placeholders for sizing and flow.

Hot Metals Environment Overview, Space using a mix between final models and placeholders for sizing and flow.

Hot Metals Environment Overview 2, Space using a mix between final models and placeholders for sizing and flow.

Hot Metals Environment Overview 2, Space using a mix between final models and placeholders for sizing and flow.

Hot Metals Environment Product View, Space using a mix between final models and placeholders for sizing and flow.

Hot Metals Environment Product View, Space using a mix between final models and placeholders for sizing and flow.

Hot Metals Environment Lighting highlight, Space using a mix between final models and placeholders for sizing and flow.

Hot Metals Environment Lighting highlight, Space using a mix between final models and placeholders for sizing and flow.

Hot Metals Environment Overview 3, Space using a mix between final models and placeholders for sizing and flow.

Hot Metals Environment Overview 3, Space using a mix between final models and placeholders for sizing and flow.

Hot Metals Environment Top Down Map, Space using a mix between final models and placeholders for sizing and flow.

Hot Metals Environment Top Down Map, Space using a mix between final models and placeholders for sizing and flow.